AutoMember
AutoMember›Root›Welcome to AutoMember

Welcome to AutoMember

Stable

Universal Blueprint member calling and property access without casting or interface setup.

Welcome to AutoMember

AutoMember eliminates repetitive Cast To chains and complex Blueprint Interface setups in Unreal Engine 5. With AutoMember, you can wire any object directly into a single node to call project functions, fire custom events, or read and write variables without asset reference bloat.

Why Developers Love AutoMember:

Connect any object—like a Player Character, Hit Actor, or Component—directly into the Target pin. No casting, no interface boilerplate, and zero asset loading overhead.

What is AutoMember?#

In standard Unreal Engine Blueprints, communicating between different Blueprint classes usually forces you to pick between two painful approaches:

  • Direct Casting (Cast To): Causes hard asset references. Casting to a heavy boss character drags all of their meshes, animations, and textures into memory.
  • Blueprint Interfaces: Requires creating interface assets, declaring functions, implementing them on target classes, and keeping signatures synchronized across your whole team.

AutoMember solves this by introducing dynamic, self-adapting Blueprint nodes. Just pick what you want to call or read, and AutoMember handles the rest safely at runtime.

Cast Chains vs. AutoMember
Click to expand
Visual Guide: Cast Chains vs. AutoMember

Core Features#

FeatureWhat It DoesWhy It Helps
Auto CallCalls any function or triggers any custom event.Replaces Cast To nodes and interface message calls.
Auto GetReads variables or pure functions as a pure node.Instantly read health, ammo, or player state without execution pins.
Auto SetWrites to variables and properties directly.Quickly update target actor variables with clean execution pass-through.
Member PickerQuick-search popup with keyboard navigation.Double-click any node to find functions and variables instantly.
Zero Memory BloatDynamic mode uses cached reflection.Avoids loading heavy textures and meshes in cooked games.

Quick Navigation#