AutoMember
AutoMember›Getting Started›Installation

Installation

Stable

How to install and enable the AutoMember plugin in Unreal Engine 5.

Installing AutoMember

AutoMember works with Unreal Engine 5.0 through 5.8+. You can install it into an individual project or directly into your engine.

Installation Steps#

Copy to Plugins Directory

Navigate to your Unreal Engine project folder. If you do not have a Plugins folder in your project root, create one. Copy the AutoMember folder into your project's Plugins folder.

Enable Plugin in Unreal Editor

Open your project in Unreal Editor. In the top menu bar, click Edit > Plugins. Search for AutoMember and ensure the checkbox next to Enabled is checked.

Restart the Editor

If prompted, restart Unreal Editor to finish activating the editor extensions and custom graph nodes.

Plugins Window
Click to expand
Visual Guide: Plugins Window

Verifying the Installation#

To verify that AutoMember is running:

  1. Open any Actor or Character Blueprint.
  2. Right-click an empty area in the Event Graph.
  3. Type Auto Call into the search menu.
  4. If you see Auto Call (AutoMember) in the list, the plugin is active and ready to use.