MeshLens
MeshLens›Core Features›Features & Warning Flags

Features & Warning Flags

Stable

Comprehensive guide to all warning badges, metrics, and settings.

Features & Warning Flags

MeshLens automatically evaluates selected assets against standard game performance budgets.

Warning Badges#

When a metric exceeds optimal thresholds, MeshLens renders clear warning badges at the top of the diagnostic card:

High Triangle Count#

  • Trigger: Mesh exceeds 100,000 triangles on LOD 0.
  • Advice: Consider using Nanite (in UE5) or generating lower-poly LODs.

Missing LODs#

  • Trigger: Mesh has only 1 LOD (LOD 0) and Nanite is disabled.
  • Advice: Open the asset and generate LOD levels in the Static Mesh Editor.

Excessive Material Draw Calls#

  • Trigger: More than 4 material slots on a single prop.
  • Advice: Merge textures or combine material slots into a shared atlas.

Complex Collision Warning#

  • Trigger: Collision complexity is set to per-poly on high-density geometry.
  • Advice: Generate simplified convex hulls or box collision primitives.
All Warning Badges
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Visual Guide: All Warning Badges

Editor Preferences & Customization#

You can adjust all warning thresholds to match your studio's specific target platforms (PC, Console, Mobile):

  1. In Unreal Editor, go to Edit > Editor Preferences.
  2. Scroll to the Plugins > MeshLens section.
  3. Configure target triangle thresholds, hotkeys, and color schemes.