Release Notes
Version 1.0.0#
Latest ReleaseHighlights#
- Seamless asynchronous soft reference loading for Blueprints and C++.
- Priority-based streaming queues (High, Normal, Low).
- Batch loading with real-time percentage progress callbacks.
- Automatic memory unload policies.
- Full cook separation preventing hard asset reference bloat.
- Compatible with Unreal Engine 5.0 through 5.8+.