ObjectPooling
ObjectPooling›Getting Started›Installation

Installation

Stable

How to install and activate ObjectPooling in Unreal Engine.

Installation & Setup

ObjectPooling supports Unreal Engine 5.0 through 5.8+.

Installation Steps#

Copy to Plugins Directory

Place the ObjectPooling folder into your project's Plugins folder.

Enable Plugin in Editor

Open your project in Unreal Editor. In the top menu bar, click Edit > Plugins, locate ObjectPooling, and verify Enabled is checked.

Restart Unreal Editor

Restart the editor so the UWorldSubsystem registers with the game world.
Plugins Window
Click to expand
Visual Guide: Plugins Window

Verifying the Installation#

Open any Blueprint graph. Right-click and search for Spawn Actor From Pool. If the node appears in the search results, ObjectPooling is active and ready to use!