ObservableProperty
ObservableProperty›Core Features›Property Types & API Reference

Property Types & API Reference

Stable

Complete guide to all observable types, setter nodes, and delegate callbacks.

Property Types & API Reference

ObservableProperty supports all primary gameplay data types.

Supported Property Types#

  • Observable Float: Player health, stamina, speeds, and timers.
  • Observable Int: Gold coins, ammo counters, and player levels.
  • Observable Bool: Combat states, sprint toggles, and quest completion flags.
  • Observable String: Player names, dialogue subtitles, and chat messages.
  • Observable Vector: World coordinates, navigation waypoints, and velocities.
  • Observable Object: Equipped weapon actors, targeted enemies, and active inventory items.
Supported Variable Types
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Visual Guide: Supported Variable Types

Core Operations#

Setting a Value#

Call Set Value on any observable property. If the value differs from the current value, it updates internally and notifies all subscribers.

Getting a Value#

Call Get Value to read the current raw value as a pure node at any time.

Get CurrentHealth > Call Set Value with 80.0.